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・ Tetyana Tereshchuk-Antipova
・ Tetsuya Kajiwara
・ Tetsuya Kajiwara (musician)
・ Tetsuya Kakihara
・ Tetsuya Kanmuri
・ Tetsuya Kijima
・ Tetsuya Kiyonari
・ Tetsuya Kokubo
・ Tetsuya Komuro
・ Tetsuya Kumakawa
・ Tetsuya Makita
・ Tetsuya Matoyama
・ Tetsuya Matsumoto
・ Tetsuya Matsunaga
・ Tetsuya Miyamoto
Tetsuya Mizuguchi
・ Tetsuya Murakami
・ Tetsuya Naito
・ Tetsuya Nakashima
・ Tetsuya Nishiwaki
・ Tetsuya Noda
・ Tetsuya Nomura
・ Tetsuya Ogura
・ Tetsuya Oishi
・ Tetsuya Okabe
・ Tetsuya Okayama
・ Tetsuya Ota
・ Tetsuya Saito
・ Tetsuya Saruwatari
・ Tetsuya Shibata


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Tetsuya Mizuguchi : ウィキペディア英語版
Tetsuya Mizuguchi

is a video game designer and co-founder (along with ex-Sega developers) of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like ''Sega Rally'' and ''Sega Touring Car Championship'', before moving on to become the head of Sega's United Game Artists division, the team responsible for the ''Rez'' and ''Space Channel 5''. Mizuguchi is known for creating video games that incorporate a notable emphasis on interactive sound design, evidenced by ''Rez'', ''Lumines'', and ''Child of Eden''.
==Career==
Mizuguchi worked for Japanese game publisher, Sega, from 1990 to 2003 and began his career – not on a game – but by first designing an interactive 'ride' titled ''Megalopolis,'' combining then-embryonic 3D polygonal graphics and CGI (Computer-generated imagery) with the physical experience of Sega's hydraulic 'AS-1' motion simulator. With his team having gained enough experience with 3D graphics technology, he then went on to develop the acclaimed racing simulator, ''Sega Rally'', which was influential in the racing space, inspiring future racing game franchises like ''Colin McRae Rally'' (another rally simulator) and the rally segments of the ''Gran Turismo (series)''. He continued in the racing genre with ''Sega Rally Championship 2'' and ''Sega Touring Car Championship'', before moving onto early rhythm-based music games like ''Space Channel 5'' (and ''Space Channel 5: Part 2''), and ''Rez''. ''Space Channel 5'' and ''Rez'' (especially Rez) are referenced in modern gaming media as essential and influential to the development of the modern wave of music-rhythm games, with Harmonix Music Systems co-founder, Alex Rigopulos citing Mizuguchi as an influence in Harmonix's history. Mizuguchi's final position at Sega was Chief Creative Officer of Sega's United Game Artists game division.
On September 2003, Sega performed an internal restructuring of its staff. Among these changes was the dissolution of United Game Artists and the transfer of its members into Sonic Team. The following month, Mizuguchi announced that he would leave Sega on October 10, 2003. He cited the changes in the corporate culture after the Sega-Sammy merger, and viewed that as an obstacle to what he wanted to do.〔Kikizo Staff. (Tetsuya Mizuguchi Interview 2005 ). October 13, 2005. Retrieved October 15, 2005.〕 He announced that he would work independently in the video game industry through an – at the time – unnamed company.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Tetsuya Mizuguchi」の詳細全文を読む



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